Latest Project Sim Racer Articles

Project Sim Racer: Part 4 - Project Cars 2 Review

by Erik Jacobs

Having constructed a quality sim rig and then upgraded it with even better controls, I’ve spent a fair bit of time putting in laps on both iRacing and rFactor 2. A while back, an associate offered to make an introduction to the folks at Slightly Mad Studios, the creator of Project Cars. The introduction came very early in the development cycle of Project Cars 2, but the conversation was fruitful. Not long after the release, I received a copy to review.


 

Project Sim Racer: Part 3 - Enhancing the Experience With Fanatec

by Erik Jacobs

After spending a good number of hours behind the Logitech G920 controls on our GT-R Simulator GTA-F cockpit, we wanted to see if we could enhance our experience. There wasn’t anything wrong with the Logitech setup, but there is a whole lot more high-end gear out there that we wanted to try. Enter Fanatec and another pile of boxes!


 

Project Sim Racer: Part 2 - Let's Go Racing!

by Erik Jacobs

When we left Project Sim Racer in Part 1, we had just finished constructing our cockpit and outfitting it with controls from Logitech. Now it is time to get to gaming! I mean driving! I mean driving in the games! OK, whatever!

In this segment we will evaluate two extremely popular simulators: iRacing and rFactor 2. If I had to choose between these two titles, I would have a very, very tough time. They both are excellent, both have their advantages, and both have their disadvantages. It really depends on what you’re after. Read on and make your own decision.


 

Project Sim Racer: Part 1 - Building the Rig

by Erik Jacobs

Today’s racing simulators are far from arcade games. They are extremely accurate representations of real world physics that can be paired with realistic controls to drive on real-world circuits that have been scanned with lasers, lidar and other cutting-edge technology- all in an effort to provide an extremely faithful representation of the real world. Even 2- and 3-dimensional motion simulators are “affordable”, depending on your budget.

So what does it take to get started, and where can you go for a reasonable sum? We decided to find out.


 

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